|I frequently get asked why I discourage critiques of my work. |
All of my work represented here on dA is commercial. For each piece, I work closely with design teams, art directors, and licensors, and each piece I do is run through a gauntlet of critiques. I sculpt things the way my clients want them sculpted. The last thing I really need to hear when I post something to a site like dA is 'It would be better if only you would...' It's not my decision to make it better. Also, and I don't mean to insult most of you, the critiques and recommendations given here usually aren't coming from working artists. Working artists already understand all of this, and they know that the piece has already been through the aforementioned gauntlet.
I frequently read comments which protest that I could still learn something from blah blah blah. At the risk of sounding rude or arrogant, save it. I've been sculpting professionally for the past 14 years. That's sculpting for the special effects industry, film set production, and collectibles. I currently work with the top art directors in the collectibles industry. If they've not caught a 'mistake' in my work, don't think you have. Sorry, go feel validated somewhere else.
Perhaps its the wine that makes me sound harsh, but it's probably not. It's probably that I'm just tired of some inexperienced, puffed up 'artist' telling me that the legs I sculpt are too long. Well, the guy that signed the check wanted them that way, and I might think they look cool that way too.
In short, remember what your mama taught you, 'If you don't have something nice to say, don't say anything at all'.